Nonlinear Narratives: Down Post Mortem
My game is about Kaira making friends in a swampy wasteland while on her quest to regain her memories and find out why she lost...
Nonlinear Design: A Musician’s Quest, Post-Mortem
My game is about the story of a struggling musician going on an adventure to play a show at the end. Throughout the way,...
Nonlinear Narrative: The Protagonist
For my protagonist, I wanted to design a character that would not stand out too much and could blend into her surroundings. She had to...
Nonlinear Narrative: The Protagonist
My protagonist is a woman named Alessa Solaris, who lives in a futuristic society where human space travel has been achieved. In this universe,...
Nonlinear Narrative: The Protagonist
My Protagonist is named Kaira Barnabus. Kaira lives in a post apocalyptic world that suffered catastrophic flooding several decades before Kaira was born and is filled...
Nonlinear Narrative: The Protagonist
The protagonist for my game design project is Becca Radley. She is a 24 year-old professional ghost hunter with a predisposition for off-the-wall plans....
Nonlinear Narrative: Migration
My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of...
Nonlinear Narrative: War of the Clowns Paper Prototype
I created a paper prototype for the flash fiction story “War of the Clowns” by Mi Couto. My first two paper prototypes were off the...
Nonlinear Narrative: Industry Knowledge Post-Mortem
Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question,...
Nonlinear Narrative: Possessions Postmortem
I created another paper prototype for the flash fiction story “Possessions” by John Smolens. I based this off the last paper prototype I made but...
Nonlinear Narrative: Possessions Post-Mortem
I created a paper prototype for the flash fiction story “Possessions” by John Smolens. In the game, the player controls where the Husband goes and...
Nonlinear Narrative: Poster Children
Poster Children was a flash fiction that resonated with me. But it was actually a design element I could use as an avenue into designing...
Nonlinear Narrative: Clown War Post-Mortem
I created a paper prototype for a game adaptation of Cuomo’s flash fiction piece “War of the Clowns.” In the game, the player controls...
Nonlinear Narrative: Industry Knowledge Paper Prototype
I set out on the paper prototype for ‘Industry Knowledge’ with the express purpose of creating something a little off beat that captured the same...