Month: December 2014

Remix the City: Conference Project Post #2 — MetroNorth Ad Bust

I’m excited (and perhaps a little nervous) to install my project. I’ve prepared 2 posters (and will hopefully prepare a 3rd) to replace the advertisements on the Metro North train with. My plan is to have another student come along…

Remix the City: Questions of Space

Does space require time? Is there an abnormal distance between whatever neurons in my head connect my thoughts to my mouth? (re: articulating myself is hard) When viewed at a microscopic level, could my mom ever really consider my room clean? Is “empty…

Remix the City: Space HiJack — This Side Up

For my box project, I decided to make a box that says “this side up” on every side, but pointing different ways. I installed it in the Barbara Walters Gallery because I felt like this was my only chance to…

Remix the City: Comment — AfterEffects Reflection

Working with Adobe AfterEffects has been an extremely pleasant experience, especially in contrast to the challenges I faced when working with Gimp. What I enjoyed most about Adobe AfterEffects was its easy format. A lot of the program’s functions resemble…

Remix the City: Conference Project Post #2 — Bubble Tent

Here are images of the materials I have added to my project. I chose these lights because they are cordless and create a calming atmosphere. I am in a bit of a waiting game now because my hula hoop has…

Remix the City: Comment — Urban Screens

I tend to be wary of adding another screen to a world already saturated with screens. I assume a certain level of difficulty in making that something positive because so often our experience of screens is negative. Before reading ‘The…

Remix the City: Conference Project Post #3 — Glitching Heimbold

As the semester comes to a close and there is less than a week left to finalize my conference project, I feel confident in the work I have accomplished. I am at a really good spot with my work, and…

Games from Nothing: Group Game #2 — Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision.  The first iteration was with some simple…

Games from Nothing: Black & White Exercise #4 — Particles

With the particle system the key part I wanted to make sure was there was that it was player controlled.  From there it was trying to figure out how to make that pleasing to look at. I was playing around…

Games from Nothing: Black & White Exercise #3 — Card Coaster

The original idea behind the cart coaster was to have four blocks moving after each other on a set track. and then on a click they would make a loop. however I ran into a few problems. I could get…

Games from Nothing: Group Game #2 — Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…

Games from Nothing: Black & White Exercise #4 — Particles

With Exercise 4, I found myself experiencing quite a bit of writer’s block — or designing/programming block, in this case. So I kept things really simple, and decided to see what happened if I smashed two of our labs together….

Games from Nothing: Conference Project Post #2 — Bug Spotter Progress Report

Bug Spotter has been going fairly well since I laid out the initial concept. I will likely have to simplify further as I get deeper into coding, but I have been focusing primarily on getting the visuals right (as that…

Games from Nothing: Conference Project Post #1 — Bug Spotter Initial Idea

While sketching in my book, I stumbled upon an idea for a conference project that I immediately fell in love with: I would make a game about a lady bug that gets its spots. Aside from that, I had absolutely…

Remix the City: Conference Project Post #2 — Demise of Print Journalism

This is a sketch for my infographic – I chose the information that seemed most interesting from the data I’d gathered, and drafted a few rough layouts. Then I made sure that each segment, or chunk of information, had a…

Remix the City: Formulary for a New Urbanism

The need for a New Urbanism is very urgent. Through our class discussions, readings etc, I have realized how much the cities/environments we live in need to be modified or somewhat recreated to be humanized again. The Beach Beneath the…

Remix the City: Questions of Space

For my text project, I decided to explore “questions of space”, narrowing it down to the concept/notion of home. I was really inspired by the “Dakota” video by Young Hae Chang, so I am trying to follow the same style….

Remix the City: Questions of Space

How many ways can one take up space? Can a relationship between two people be considered a space? What determines the size and the shape and the functions of this imagined space? When a physical space is altered, does it…

Games from Nothing: Black & White Exercise #3 — Clock

For this lab assignment I used the transforms lab and made some adjustments in order to make it a fun ride. There is one draggable object and the other four squares are turning respect to each other clockwise. The goal…

Games from Nothing: Black & White Exercise #4 — Particles

For this lab I wanted to create a circular rotation based ride and during the ride the shapes that are moving around can change depending on location of the mouse if on a desktop or the location you drag if on…