Tag: post-mortem

Game Studio: Nonlinear Narratives: Postmortem — Love, Marriage, and Space Pirates Post-Mortem

This game follows the story of the protagonist, named Alessa, who joins a league of Space Pirates to earn money quickly to pay off her debts and pay for her wedding. It centers around the internal struggle that she has…

Cultural HiJack: Space Hijack — Pop-Up Marat/Sade

I always felt in control of the performance although i let the failures of my technology or the lack of audience. This hijack I felt was successful and adding a bit of weirdness in Heimbold that wasn’t already there. My…

Radical Games: Her Eyes Post-Mortem

Her Eyes is a game that has been through so many iterations and pivot it’s goal is almost entirely alien from the original idea. That being said, the look of the game has remained very consistent from my end and…

Digital Tools for Artists: Conference Project Post-Mortem — Swimming In the Void

For my conference project, I made three animated kinetic text videos which featured narratives from people who spoke about their emotional -experiences of dealing with their mental illnesses. Initially, I wanted to mimic Oskar Fischinger’s ( a German-American abstract animator)…

Radical Games: Conference Project Post-Mortem — IV

IV is a top down RPG that tries to model the American medical industry within a video game using mythic imagery. Currently I’m at a place in the dev cycle where most every art asset is in the game, however…

Conference Project Post-Mortem: ADHDRPG!

My game this semester is ADHDRPG!, a semi-autobiographical depiction of what it’s like to have undiagnosed ADHD in middle school. The game as I envision it depicts a week in the life of a girl (named Claire, after myself) as…

Conference Project Post-Mortem: Music and Motion

For my conference project, I intended to compose songs in GarageBand and create an animation to go along with them in After Effects. I had genres in mind for songs and I somewhat stuck to them, but varied slightly. I…

Conference Project Post-Mortem: Glitch

  My conference project was making glitch art.  I took patterns that I made in GIMP, then I put them into Java with the software, Processing.  The first three images are the patterns that I made.  The last pattern was…

Conference Project Post-Mortem: Bueno, Claro Que Si

My conference project is a reflection on my heritage as a Cuban-American. Bueno and Claro Que Si are two phrases that come up quite often when in conversation with Cubans. The project is comprised of three separate videos. The first…

Conference Project Post-Mortem: Found Poetry

My conference project is titled ‘Found Poetry’. It is an exploration of words found in the real world that form unexpected poetry, or that can be rearranged to make poetry. The two videos that I made were a song mashup…

Conference Project Post Mortem: Interference

“Chromointerference”, as artist Carlos Cruz-Diez dubs it, is when colors are side by side and their unique wavelengths obstruct one another and produce a new color, a color that isn’t actually there but is only a perception of the eye due…

Game Studio: Nonlinear Narratives: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable, and the villagers only think of their own needs for survival. The villagers live in…

Game Studio: Nonlinear Narratives: The Strength Needed Postmortem

The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…

Game Studio: Nonlinear Narratives: Into The Dark

The game I finally made is now called Into The Dark.  The goal of this game is to explore the world I created and to defeat the boss at the end of the game.  There are times were the player…

Game Studio: Nonlinear Narratives: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the game by bartering with other anthropomorphic animals, providing them with items they need to repair…

Game Studio: Nonlinear Narratives: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still works by: particularly, and at this point, the game is still too linear. Here a…

Game Studio: Nonlinear Narratives: War of the Clowns Revisions

The start of the game. For my second paper game I decided to revisit the War of the Clowns story from the perspective of one of the townspeople. I designed the game as a simple RPG with five scenes: home,…

Game Studio: Nonlinear Narratives: War of the Clowns

The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story of two clowns who carry out a mock argument and battle in a public space…

Game Studio: Nonlinear Narratives: Industry Knowledge Post-Mortem

Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question, “What would happen if these specifications were not met?” And that was how I approached…

Nonlinear Narrative: Clown War Post-Mortem

  I created a paper prototype for a game adaptation of Cuomo’s flash fiction piece “War of the Clowns.” In the game, the player controls the actions of two clowns with the goal of attracting the attention of a crowd…