Tag: group games

Bad Guys: Group Game #2 Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it gives the impression that something bad is about to happen.  Their trip is made harder…

Games from Nothing: Group Game #2 — Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change. It was also interesting on its own, meaning it needn’t be changed too much to provide…

Games from Nothing: Group Game #2 — Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by a triangle. In this program each quadrant does something different…

Games from Nothing: Group Game #1 — Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon of death that your character needed to cross and in…

Games from Nothing: Group Game #2 — Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of a “fire.” To start, I made the points, which represent embers, more yellow and orange,…

Games from Nothing: Group Game #2 — Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision.  The first iteration was with some simple…

Games from Nothing: Group Game #2 — Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…

Games from Nothing: Group Game #2 — Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around the screen, scoring points for dipping in pools (which are randomly placed for variety’s sake). …

Games from Nothing: Group Game #2 — Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by police. You score points by being in pools, and if you get caught, it’s over….

Games from Nothing: Group Game #2 — Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At one point I got the idea that it would be really cool if the particles…

Games from Nothing: Group Game #2 — Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere in the screen. An orange triangle, the seeker, is chasing after the player. At the…

Games from Nothing: Group Game #2 — Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same. Then…

Games from Nothing: Group Game #2 — Attendance

In our group game, rather than choose between designing a simulation based on behavior or designing a game with a goal state, Ben and I decided to combine the two. We designed our game “Attendance” to make players understand and…

Games from Nothing: Group Game #1 — Triangles Revisited

Looking back on the Triangles game, there were quite a few things that went really well and also some things that made me want to tear my hair out. However even the most frustrating things proved to be really educational….

Games from Nothing: Group Game #1 — Standoff Revisited

In an attempt to introduce some kind of player choice to our black and white hostage game, we’ve decided to simply display different messages depending on which shape the player ends up murdering.  This seems appropriate since the only real…

Games from Nothing: Group Game #1 — Triangles Game

In this game you play as a black circle who’s main objective is to dodge triangles long enough for a portal to appear and teleport you to safety. In this first screenshot, you can see the circle as well as…

Games from Nothing: Group Game #1 — Bammer

I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is constantly shifting, and one of the ways I did this was by adding a score…

Games from Nothing: Group Game #1 — Standoff

Our game is an abstracted sort of hostage scenario simulation.  We’ve created the player-controlled triangle, the enemy square and the neutral circle(s), all white against a black background.  The concept is that when the screen/mouse is tapped (which is the…

Games from Nothing: Group Game #1 — Evasion!

Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding obstacles that will destroy him. The background of the screen is black, while all the…