Tag: group games

Group Game #2: Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it...

Group Game #2: Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change....

Group Game #2: Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle...

Group Game #1: Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was...

Group Game #2: Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of...

Group Game #2: Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the...

Group Game #2: Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it...

Group Game #2: Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around...

Group Game #2: Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by...

Group Game #2: Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At...

Group Game #2: Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere...

Group Game #2: Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I...

Group Game #2: Attendance

In our group game, rather than choose between designing a simulation based on behavior or designing a game with a goal state, Ben and I...

Group Game #1: Triangles Revisited

Looking back on the Triangles game, there were quite a few things that went really well and also some things that made me want to...

Group Game #1: Standoff Revisited

In an attempt to introduce some kind of player choice to our black and white hostage game, we’ve decided to simply display different messages depending...

Group Game #1: Triangles Game

In this game you play as a black circle who’s main objective is to dodge triangles long enough for a portal to appear and teleport...

Group Game #1: Bammer

I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is...

Group Game #1: Standoff

    Our game is an abstracted sort of hostage scenario simulation.  We’ve created the player-controlled triangle, the enemy square and the neutral circle(s), all...

Group Game #1: Evasion!

Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding...