Month: December 2014

Remix the City: Questions of Space

For my post of question of space, I am going to make a manifesto on space on abstract art after a very interesting reading experience of Ad Reinhardt’s How to look at Space. Reinhardt is an abstract painter in New…

Games from Nothing: Conference Project Post #2 — Particle Synth

I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing…

Games from Nothing: Post-Mortem — Attendance

During our playtest we found that our game was for the most part a success. We had one downfall from the playtest and that was to some the game felt a bit stupid a novelty. Isaac and I got together…

Games from Nothing: Conference Project Post #2 — Attendance

After some hard programming we finally have a functioning game that we will go to playtest in the class. So we have that interface I posted in my last post, but now we have an official lose state and win…

Games from Nothing: Conference Project Post #1 — Attendance

Isaac and I are working on a conference game together. The entire semester we have been working on an idea called BridgeBuilder. I’ve mentioned it various times in earlier posts. However, we have finally decided to not do BridgeBuilder we…

Games from Nothing: Group Game #2 — Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by a triangle. In this program each quadrant does something different…

Games from Nothing: Black & White Exercise #4 — Particles

I think I had the most fun playing around with particle systems. I spent a lot of my time just going into the base particle codes and just messing around with them seeing what I could make with them. At…

Games from Nothing: Black & White Exercise #3 — Transforms

Transforms were some of the most confusing things to get working for me. For this assignment, using the transforms, we were supposed to make a program that was like an amusement park in some sort of way. I wanted to…

Games from Nothing: Group Game #1 — Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon of death that your character needed to cross and in…

Games from Nothing: Black & White Exercise #2 — Monster in the Village

For the next lab I wanted my race to the end monster lab to be a simple game where you avoid objects moving up and down the screen to reach a safe zone. Basically it is the idea of the…

Games from Nothing: Black & White Exercise #1 — Circular Motion

For the first lab I wanted to keep things simple using the circular motion code. My idea for my game was to have a bunch of rotating circles across the middle of the screen constantly rotating. Then by pressing on…

Games from Nothing: Conference Project Post #1 — Particle Synth

This is the initial sketch I drew after we experimented with hider/seekers using vectors. I wanted to experiment with lots of particles seeking around a central point. I began trying to implement seeking into a particle system, and this was…

Remix the City: Conference Project: Bubble Tent

In looking at the successes and failures of my implementation of my conference project, I wish I had been able to make a model/draft of it before installing it. The biggest problem I ran into was that I had not…

Games from Nothing: Group Game #2 — Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of a “fire.” To start, I made the points, which represent embers, more yellow and orange,…

Games from Nothing: Black & White Exercise #4 — Magic Wand

For the fourth exercise, I decided to code a particle system that would look lie sparks coming out of a wand. To represent a wand, I used a long brown rectangle, and to represent the sparks, I used an array…

Games from Nothing: Black & White Exercise #3 — Atoms

When I started making this game, I decided to start by coding three circles which each had three circles rotating around them (using translations). I wanted the movement and position of the circles to remind the player of the “Twist”…

Remix the City: Conference Project Post #2 — 100% YC Labels

I am sticking with my original idea of conference project, doing a series of sticker labels. My first sticker project of IKEA is to deliver the message of using forced labor in major companies. It was sort of serious and…

Games from Nothing: Black & White Exercise #4 — Particles

For our introduction to particle systems, I modified existing code of both the rings and particles. In my first attempt with the rings I altered the time taken for the rings to ‘expire’ or disappear from the screen. Then changed the color…

Remix the City: Conference Project Post # 2 — Emma’s Progress on “Brokeopoly”

So! I have assembled my board. I’s wraught with cynicism… perhaps dripping with sarcasm… But I’m thoroughly enjoying myself, so there’s that. I’m using actual classes I’ve taken, and on the “property cards,” I’m explaining what a student would come…

Games from Nothing: Black and White Exercise #3 — Transforms

For my third Black and White game I opted to create a Ferris wheel type structure. As we had just learned transforms I simply modified the existing code to arrange the box like structures in a radial pattern around a…