Mapping the Invisible: Self Portrait Draft #2 — An Accumulation of Lucas’ Profile Pictures

For the second draft of my self portrait, I primarily focused on the visual aesthetics of the map that needed to be better fleshed out. To start, I wanted to see what it would look like if I included outlines of my body,…

Mapping the Invisible: Self Portrait Draft #2

This is a picture of the current state of my self portrait. I took the critiques I received last review in and decided to make it more personalized. I took digital pictures of my immediate surroundings and used those photographs…

Mapping the Invisible: Self Portrait Draft #2 — A Map of the Gaze

   The first draft I made of this map played on a different concept with a similar execution. I was still trying to express an invisible phenomenon through the use of thermograph-esque color spots, each shade in a spectrum representing…

Mapping the Invisible: Self-Portrait Draft #2 — A Map of Emotional Movement

In this second draft of my self-portrait, I wanted to continue with the idea that the two places I have lived (New York and New Jersey) have had different (but equal) influences on me. However, with the help of crit…

Mapping the Invisible: Self-Portrait Draft #2 — A Map of Projecting Considered Experiences

While conceptualizing my second iteration of my map, I chose to focus on the way in which idea/memories are filtered, curated, and relegated into the projecting ones decisions into the future. The way in which, one reflects or applies hindsight…

Mapping the Invisible: Self Portrait — A Map of Rory (Part 2)

   My Relationships to My Relationships (In final draft stages of Part 2) In my second draft, I changed many aspects of my original “self-portrait”; after my meeting with Angela, I came to terms with the fact that my original…

Cultural HiJack: Interview with Philadelphia Street Artist

12 January 2015 Before I set out to design and install my interactive art piece, I considered the importance of hearing about Philadelphia’s street art scene from an active participant. I managed to get in touch with a local street…

Cultural HiJack: Revolution Recovery – site visit & response piece

January 10, 2015 Today, my partner and I conducted a site visit to RAIR (Recycled Artists in Residency) located at the Philadelphia-based recycling plant Revolution Recovery. Revolution Recovery is an environmentally-friendly, sustainability-focused trash sorting center. Their main clients are predominantly…

Mapping the Invisible: Self-Portrait — The Map of Heartbreaks

(first draft above, second below) the map of heartbreaks is a simple map in a spiral shape – in fact, it’s based on an actual floor plan of a real institution that was only slightly warped to fit the shape. the map…

Bad Guys: Group Game #1 Deep Sea Rescue

The original idea for Deep Sea Rescue was to have a bad guy manipulate the terrain with a pattern. My group and I  decided to have a player try and sneak from the left side of the screen to the right…

Bad Guys: Design #3 The Bad Guy Confronts You Over Many Encounters

Bad Guys: Group Game # 1 Frog Laser

In my game I attempted to create a bad guy that would not be interacted with directly. Its movement patterns then do not actively harm the player instead affecting the accuracy of the player’s shots.  When the player scores a…

Bad Guys: Eat Your Friend

  Eat Your Friend is a local multi-player game in which you and another person compete to be the largest amoeba in the petri dish. This is done by making contact with the aimlessly floating particles, thus absorbing them into yourself….

Bad Guys: Group Game #1 Getaway

So for  the first game this year I am going with my idea of being a bank robber in a situation where the heist has gone wrong and is currently in a shootout with the police. While the police are…

Bad Guys: Group Game #1 Climb

“Climb” is a single-player game that uses keyboard as the main input. The player acts as the character at the bottom of the screen, and the goal is to climb up to reach the dotted line.  The character’s arms and…

Bad Guys: Group Game #1 Deep Sea Rescue

After reviewing the labs our initial ideas were brought to fruition, such as randomly generated objects of which determined the speed of our bad guy (though from the first set of labs this mechanic was not yet available). We were…

Bad Guys: Group Game #1 Ion Rush

IonRush (click for .zip) Ion Rush is a game of patience and timing. It forces the player to pay attention to the enemies’ patterns in order to proceed. Each “laser beam” flickers (at a constant rate) between two colors –…

Mapping the Invisible: Self-Portrait — A Map of Home

This is a work in process. It’s a map about the places I’ve lived and the journey to finding home. The map key represents the things I was feeling in the various places.

Mapping the Invisible: Self Portrait — A Map of My Origins

For my self portrait I was heavily inspired by Eastern traditional methods of understanding the self and the human body. I feel that our highest selves our defined more so by our energy systems and the natural elements that form our…

Mapping the Invisible: Self-Portrait — Continuities Between Place & Emotion

For this map, I wanted to start with concrete places I felt were important to me and work out a way of assembling them in a way representative of myself and my experiences. By and large I think one of…