- Perfect color.
- Chalk worked, was cheap and easy.
- People participated!!
- Did not get stale!
- Took longer than expected to actually get from start to finish.
- Development process took a while.
- People that don’t come to heimbold did not interact with it.
- Created a shadow wall
- Was able to have the leaves falling down
- Used photoshop to alter the colors of the leaves to fit into a color palette.
- Adding rotation
- Sensitivity of camera
- Unless all the leaves were at exact same level, they won’t restart to top of screen and code will stop running
Picture of Sophia using the interaction “Music In Me”
My final conference project is entitled Music In Me. It’s an interactive art project which allows the audience to take a unique approach to listening to music. In this interaction, the user listens to Sweet Sun by Milky Chance as they watch the lyrics fall from the top of the screen, creating a shadow wall effect. This experience engulfs the user and immerses their sense of sight and hearing into an extraordinary musical experience.At first, my conference project was very simple. I wanted to create a shadow wall, which is a webcam that gives the user the ability to control and move objects that fall from the top of the screen. After I gave my project more thought, I realized that there was no depth or meaning to it. I then came up with the idea to change the beads to a set of words and have them fall from the screen. After, I decided to make song lyrics fall from the screen and have the song play in the background simultaneously. My inspiration for this project came from different places, one being the fieldtrip to the SONY Museum. I found that the shadow wall interaction they had drew me in the most because it did not require much skill to interact with, however, it was still captivating and entertaining to use. I liked how it created a magic circle as more and more people gathered around to watch the users interact with the shadow wall. I wanted to create a magic circle of my own and was inspired to create Music In Me. A second inspiration I had came from the reading we did entitled “NeMe: Trouble at the Interface 2.0” by Erikki Huhtamo. In this article Huhtamo discusses his first experience with “interactive art” at the Ars Electronica Festival in Linz, Austria. He describes the intoxicating feeling he had when interacting with a project called The Legible City” by Jeffrey Shaw. In it he was diving and crashing through words and letters on a screen. I found the idea of being surrounded by words surreal and abstract, so I wanted to create my own version of Shaw’s unique and intoxicating interaction. Picture of little girl using the shadow wall in the SONY museum. Photo by: Effie D. My project used some studio code and some code I learned on my own. I used the studio code for a webcam to create a live image of the user in the background. I then had to learn to make arrays, which became very helpful for the falling lyrics on the screen. The last code I had to learn was for Minim, which is an audio player code.
Screenshot of part of the code used to create the interaction.The main thing that went wrong in my project was the smoothness (or lack there of) of the words falling from the top of the screen. Although my code does what it is told, the words have a hard time falling from the screen if there is any sort of darkness in the webcam. The words will only fall from the top of the screen if it is totally white. What went right was that I was able to create exactly what I had in mind when I first started writing the code. The music plays very smoothly and the words fall randomly from the top of the screen just as I had planned for it to do originally. Because this code requires various different steps in order to put the final project together, I had to cut out some of the ideas that I had when I first started putting together this project. I was going to give the user three song options but it was too complicated to pull that off, so I cut that idea out and made it so only one song would play (Sweet Sun by Milky Chance).
For my second project, I’m making a “magic 8 ball” that predicts answers to the users’ yes/no questions. So far, the code that I’ve used incorporates a text selector. This allows the ball to generate random text when the user clicks on it. So every time they clicks on it, they will get a different answer than the previous time. This creates the effect that the ball is actually answering them because the generated answers aren’t consistent.
I plan to work on this project further by adding more details to the overall project. For example, I want to play around with different fonts and the design of the magic ball. I want the design to look captivating to the user. So far, I decided to have random colors flash on the ball. I think that this creates a mystifying aspect to predicting the future. I’m planning on evolving this design further by developing the base to make it look more realistic and adding more stars on the ball. In addition, I want to add more answers for the ball to give the user. I think that that would add more depth to the interactive aspect.
I think that this project has the potential to create a magic circle because it can involve more than one person. People can ask questions in groups or compare answers to their similar questions. If in a group, people can think of questions they want to ask collectively. I think that this project’s function is a universal idea because it is based off of a magic 8 ball. Therefore, it will be able to bring people together because of its’ familiarity. Although this project has the potential to create a magic circle, this may not always be the case because it is primarily targeted towards individuals. For example, a person would ask the ball a question in their head and then click to find out the answer.
Wether used by individuals or groups of people, or even both, I hope that this project is fun for people to play with. People usually are intrigued by finding answers to the unknown, so I think that people would enjoy using this light hearted way to predict the future.