Tag: conference project

Mapping the Invisible: Conference Project Draft #1 — Campus Graffiti

Here’s a very early outline of what I have planned for my conference work. I have noticed that many people use public wall space as a canvas for expressing themselves around campus. People are compelled to speak their mind, and as a result there…

Mapping the Invisible: Conference Project Draft #1 — Lost Countries

(This is a close up, the full image does not adequately convey what I have done so far) I was inspired for my conference project by a plot element from G. Willow Wilson’s comic Air. The country of her story never…

Mapping the Invisible: Conference Project Draft #1 — Map of Ordinary Affects

I began thinking about my conference project inspired by a couple of different psychogeographic and map inspired projects. I found the idea of ‘mental travel’ that Merlin Coverley wrote about in Psychogeography incredibly compelling, and I identified it with a…

Conference Project: Cardboard Chair

  When I was asked what I wished to do differently in Heimbold, my answer was “sit.” This made sense at the time because Heimbold is special to me, but, as we’ve mentioned in class a million times, Heimbold is…

Games from Nothing: Post-Mortem — Euclid’s Dream

  Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements was very helpful in conceptualizing the game. By having a clear idea I was then…

Games from Nothing: Post-Mortem — Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: The Monster got a bit of a redesign: (the central eye worked better with…

Games from Nothing: Conference Project Post #2 — Come and Play

So after coming up with the initial idea of “Come and Play,” I sketched a few more ideas in my sketchbook: I decided to make my monster, an arc instead of a circle, and to use the draggable item/particle system…

Games from Nothing: Conference Project Post #2 — Euclid’s Dream

  As I continued with development I started thinking more and more about a name for the game. Eventually I chose Euclid’s Dream, drawing the connection between the shapes and his role as the ‘father of geometry’.  This made it…

Games from Nothing: Conference Project Post #1 — Come and Play

For my conference project, I decided to keep working on the game I’d started working on for the Black & White Exercise #2 assignment. I wanted to expand on the game and make it more interactive and playable. I want this…

Games from Nothing: Post-Mortem — Bug Spotter

The process of coding Bug Spotter was both substantially easier and substantially more difficult than I had originally envisioned. After a laborious design process, I was easily able to code the proper behaviors for the spot-hungry lady bug, the bee…

Games from Nothing: Conference Project Post #1 — Euclid’s Dream

For this game I was using the code base of the race to the finish group game I completed with Giles. As such I already had much of the game mechanics fleshed out. This meant that when I went to complete…

Games from Nothing: Post-Mortem — Neon Rush

Despite the fact this class doesn’t use the traditional conference formula Neon Rush has been closer to the regular conference projects. Going all the way back to the beginning of the semester is when the design process started from chameleon….

Games from Nothing: Post-Mortem — Standoff

The game is done. This is the newest edition of Standoff. It’s a pretty easy game to play that involves basic mechanics. The player is the cop aka triangle at the bottom of the screen, there is the vigilante aka…

Games from Nothing: Conference Project Post #2 — Attendance

So once I added an extra obstacle to the game I had successfully finished the “build it” phase of my game cycle. I like to condense a game making cycle into three main phases; build it, break it and fix…

Games from Nothing: Conference Project Post #2 — Standoff

After a while I worked with the code, I made the necessary changes for standoff to be a better game. At first I changed the color. The background is a dark grey bluish color and the cop(player/triangle) is black while…

Games from Nothing: Conference Project Post #1 — Attendance

For my conference project I decided to continue working with my hider seeker group game. The main reason I did this was that given this was my first experience with programming I felt that my most recent work was my…

Games from Nothing: Post-Mortem — Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by looking for different ways to program creating a line. The first way to do it…

Games from Nothing: Conference Project Post #1 — Bokeh

My main goal for my conference game was to make a game that I would want to pick up and play almost without thinking, the kind of game I see people playing every day to breeze through life’s more mundane…

Games from Nothing: Post-Mortem — Airship

Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things that I didn’t like about the game. The collision was rudimentary and barely worked at…

Games from Nothing: Post-Mortem — Space Crisis

This was a fun experiment.  Most everything I set out to do is done.  A few things didn’t work out, due to the fact that I dug myself into a design-hole early on and that I barely know how to…