Tag: Group Game #2

Bad Guys: Object Design — Evil Bats or Relay or Light the Lamps

The evil bats in Light the Lamps have three states: moving, attacking, and frozen. The bats start the game moving randomly around the screen – their “moving” state is their default state. They transition into their attack phase – which…

Bad Guys: Group Game #2 Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition of five fans that alternate in two directions at entirely…

Bad Guys: Group Game #2 Rabid Squirrels

The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to reach Granny’s house with as many magical buns in your basket as possible. The player must…

Bad Guys: Group Game #2 Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it gives the impression that something bad is about to happen.  Their trip is made harder…

Bad Guys: Group Game #2 Light the Lamps

 (a preliminary title screen) For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what Relay would look like if Tim Burton were to design the game, and came up with some…

Bad Guys: Group Game #2 Polarity

Polarity For our group game Shiyuan and I decided on a concept that incorporated a notion of magnetic force. Particles with a certain polarity would repel a single non player moveable particle of the opposite polarity to an end zone. The…

Bad Guys: Group Game #2 Polarity

For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of this game, which is switching polarities to create diverse movements. For the basic game mechanics, please check out…

Bad Guys: Group Game #2 Rightfully Yours

Rightfully Yours requires a bit of focus and practice in order to trump your enemy. An ominous shape fires missiles from above while you return with a steady fire of your own. If the player succeeds at striking the enemy…

Bad Guys: Group Game # 2 Rabid Squirrels

Our game will be made out of the paper prototype that we came up with in class. Because it was a paper prototype, we had created objects beyond our time and ability to code. Thanks to Amy, we were able…

Games from Nothing: Group Game #2 — Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change. It was also interesting on its own, meaning it needn’t be changed too much to provide…

Games from Nothing: Group Game #2 — Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by a triangle. In this program each quadrant does something different…

Games from Nothing: Group Game #2 — Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of a “fire.” To start, I made the points, which represent embers, more yellow and orange,…

Games from Nothing: Group Game #2 — Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision.  The first iteration was with some simple…

Games from Nothing: Group Game #2 — Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…

Games from Nothing: Group Game #2 — Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around the screen, scoring points for dipping in pools (which are randomly placed for variety’s sake). …

Games from Nothing: Group Game #2 — Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by police. You score points by being in pools, and if you get caught, it’s over….

Games from Nothing: Group Game #2 — Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At one point I got the idea that it would be really cool if the particles…

Games from Nothing: Group Game #2 — Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere in the screen. An orange triangle, the seeker, is chasing after the player. At the…

Games from Nothing: Group Game #2 — Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same. Then…

Games from Nothing: Group Game #2 — Attendance

In our group game, rather than choose between designing a simulation based on behavior or designing a game with a goal state, Ben and I decided to combine the two. We designed our game “Attendance” to make players understand and…