Tag: Group Game #2

Group Game #2: Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even...

Group Game #2: Rabid Squirrels

  The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to...

Group Game #2: Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it...

Group Game #2 – Light the Lamps

 (a preliminary title screen)     For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what...

Group Game #2: Polarity

Polarity For our group game Shiyuan and I decided on a concept that incorporated a notion of magnetic force. Particles with a certain polarity would...

Group Game #2: Polarity

      For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of...

Group Game #2: Rightfully Yours

Rightfully Yours requires a bit of focus and practice in order to trump your enemy. An ominous shape fires missiles from above while you return...

Group Game # 2: Rabid Squirrels

  Our game will be made out of the paper prototype that we came up with in class. Because it was a paper prototype, we...

Group Game #2: Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change....

Group Game #2: Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle...

Group Game #2: Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of...

Group Game #2: Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the...

Group Game #2: Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it...

Group Game #2: Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around...

Group Game #2: Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by...

Group Game #2: Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At...

Group Game #2: Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere...

Group Game #2: Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I...

Group Game #2: Attendance

In our group game, rather than choose between designing a simulation based on behavior or designing a game with a goal state, Ben and I...