Tag: post-mortem

Radical Games: Gumiho Post-mortem

Getting Gumiho to its current state has taken a lot of work! Maybe a bit more than I expected! But it’s been very rewarding to see the game slowly take form. I still haven’t finished the game, but I have implemented all…

Interactive City: SLC in You

Installation Process Our installation was very simple. We attached each mosaic print to to the wall with tape. For the wall text, we printed out the question “Do you see yourself in SLC? Do you see SLC in yourself?” This…

Interactive City: Can You See the Real Me?

Can You See the Real Me was installed in Heimbold Cafe on March 7th.  It took about an hour to install. Sophia and I took photos of people in Heimbold on Thursday, Friday, and Monday.  We then installed the photos…

Interactive City: What’s Your Love Story

“What’s your love story?” was uninstalled today. It had a wonderful run!  We installed the Friday before Valentine’s Day, painting a broken heart across from a full heart in a small hallway in Heimbold.  The hearts were both pink.  The…

Interactive City: Ohio, Ohio.

For Project #2, I chose to make a solar system of sorts with the cities/neighborhoods where I live.  This project probably had the most evolution from day one until the final product.  Originally, I wanted to do something that had…

Interactive City: Draw Your Moves

     My second project is basically digital finger painting, so I decided to title it “Finger Painting.” Using motion code, you can move your hand in front of the camera. By clicking with the mouse you can change colors…

Interactive City: Magic Ball

For my second project, I created a magic ball that is a spin off of a “magic 8 ball.” Instead of shaking the ball and getting an answer to their yes/no question, the user will click the ball and it…

Interactive City: Find Your Mood

 Screenshot of just the background, no emotion displayed.  My final project is a mood guesser, entitled Find Your Mood. When you click on the screen it will guess your mood by asking if you feel a certain way. It will…

Bad Guys: Group Game #1 Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The most significant and recognizable change to occur in this version…

Bad Guys: Group Game #2 Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition of five fans that alternate in two directions at entirely…

Games from Nothing: Post-Mortem — Euclid’s Dream

  Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements was very helpful in conceptualizing the game. By having a clear idea I was then…

Games from Nothing: Post-Mortem — Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: The Monster got a bit of a redesign: (the central eye worked better with…

Games from Nothing: Post-Mortem — Neon Rush

Despite the fact this class doesn’t use the traditional conference formula Neon Rush has been closer to the regular conference projects. Going all the way back to the beginning of the semester is when the design process started from chameleon….

Games from Nothing: Post-Mortem — Attendance

Looking back at Attendance I really enjoyed working on it, both for hider seeker and for conference. I started out with a pretty cool mechanic in the vehicles stopping at certain points, but our original idea of a police chase…

Games from Nothing: Post-Mortem — Standoff

The game is done. This is the newest edition of Standoff. It’s a pretty easy game to play that involves basic mechanics. The player is the cop aka triangle at the bottom of the screen, there is the vigilante aka…

Remix the City: Conference Project — 100% YC Labels

My conference project is a series of sticker labels. My idea came from the clothing label. For my project, I made stickers for chairs, staircase handles, water fountains, plants and glass windows and doors in heimbold. I am also making…

Games from Nothing: Post-Mortem — Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by looking for different ways to program creating a line. The first way to do it…

Games from Nothing: Post-Mortem — Airship

Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things that I didn’t like about the game. The collision was rudimentary and barely worked at…

Games from Nothing: Post-Mortem — Eclipse

In the end I kind of ran with my “moar colors, moar circles” idea. I even added the abilities for the roamer to become bigger based on timing and for the player to become one of the older circles when he/she…

Games from Nothing: Post-Mortem — Particle Synth

Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am actually happy with and think could be used to improvise or compose some electronic music….