Tag: game studio

Nonlinear Narrative: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable,...

Nonlinear Narrative: Migration

My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of...

Nonlinear Narrative: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the...

Nonlinear Narrative: Heretic

Some sketchbook pages (with notes from my readings): For my conference project, I am drawing from marxist feminist texts – Caliban and the Witch and Revolution at...

Nonlinear Narrative: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still...

Nonlinear Narrative: Adam

In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on...

Nonlinear Narrative: Poster Children

My paper prototype was finally based on Poster Children, in its playable version. I tried to capture as much of the story as I could...

Nonlinear Narrative: War of the Clowns

The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story...

Nonlinear Narrative: Industry Knowledge Post-Mortem

Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question,...