Tag: game studio

Game Studio: Nonlinear Narratives: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable, and the villagers only think of their own needs for survival. The villagers live in…

Game Studio: Nonlinear Narratives: The Strength Needed Postmortem

The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…

Game Studio: Nonlinear Narratives: The Strength Needed

The game I set out to do this semester was focused primarily on building on a lot of the work I put into the third Paper Prototype I did. This game was meant to focus on the one line that…

Game Studio: Nonlinear Narratives: Migration

My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of pages from children’s books. I will express the narrative purely through visuals and won’t rely…

Game Studio: Nonlinear Narratives: Into The Dark

The game I finally made is now called Into The Dark.  The goal of this game is to explore the world I created and to defeat the boss at the end of the game.  There are times were the player…

Game Studio: Nonlinear Narratives: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the game by bartering with other anthropomorphic animals, providing them with items they need to repair…

Game Studio: Nonlinear Narratives: Heretic

Some sketchbook pages (with notes from my readings): For my conference project, I am drawing from marxist feminist texts – Caliban and the Witch and Revolution at Point Zero by Silvia Frederici – to make a game that reveals the powerless position women…

Game Studio: Nonlinear Narratives: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still works by: particularly, and at this point, the game is still too linear. Here a…

Game Studio: Nonlinear Narratives: Adam

In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on an analysis he does of a 17th century Chinese scroll painting. The most striking aspect…

Game Studio: Nonlinear Narratives: Poster Children

My paper prototype was finally based on Poster Children, in its playable version. I tried to capture as much of the story as I could and found this interesting effect: as I decided on rules and mechanics to make the…

Game Studio: Nonlinear Narratives: War of the Clowns Postmortem

A Clown Character The first paper prototype I did was based on a fiction piece title War of the Clowns. This story was about two clowns who have an argument with each other in a city. No one really pays…

Game Studio: Nonlinear Narratives: War of the Clowns Revisions

The start of the game. For my second paper game I decided to revisit the War of the Clowns story from the perspective of one of the townspeople. I designed the game as a simple RPG with five scenes: home,…

Game Studio: Nonlinear Narratives: War of the Clowns

The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story of two clowns who carry out a mock argument and battle in a public space…

Game Studio: Nonlinear Narratives: Industry Knowledge Paper Prototype

In my most recent paper prototype, I redid one of the flash fiction pieces I did previously. Here, I took PVC and completely changed the game I once had. Taking what I learned from the first two prototypes I developed…

Game Studio: Nonlinear Narratives: War of the Clowns Paper Prototype

I created a paper prototype for the flash fiction story “War of the Clowns” by Mi Couto.  My first two paper prototypes were off the same flash fiction story, “Possessions” by John Smolens, but for my third one I decided…

Game Studio: Nonlinear Narratives: Poster Children Paper Prototype

Quick notes and impressions (see photos, especially abstract for game (as non-abstracted as I can get pre-actual design) about on-going design of the game::actually making it playable now, that’s where it’s at. I have my materials and ideas in one…

Game Studio: Nonlinear Narratives: The Stones She Gathered Postmortem

This past paper prototype was made with the primary intention of mapping my game out in such a way that I envision my final game to be mapped out as well. To that end, it seemed worthwhile to explore a…

Game Studio: Nonlinear Narratives: Industry Knowledge Post-Mortem

Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question, “What would happen if these specifications were not met?” And that was how I approached…

Game Studio: Nonlinear Narratives: Possessions Postmortem

I created another paper prototype for the flash fiction story “Possessions” by John Smolens.  I based this off the last paper prototype I made but made it more playable and more advanced with new ideas.  The goal of this paper…

Game Studio: Nonlinear Narratives: Possessions Post-Mortem

I created a paper prototype for the flash fiction story “Possessions” by John Smolens.  In the game, the player controls where the Husband goes and collects all the items from each room without running into his ghostly wife.  The more…