Tag: Conference Post #3

Conference Project: Manderley Map

My conference project slowly seemed to design itself, as it became layered with meaning and markings over the time. I was always fairly confident that...

Post-Mortem: Euclid’s Dream

  Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements...

Post-Mortem: Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title...

Post-Mortem: Bug Spotter

  The process of coding Bug Spotter was both substantially easier and substantially more difficult than I had originally envisioned. After a laborious design process,...

Post-Mortem: Neon Rush

Despite the fact this class doesn’t use the traditional conference formula Neon Rush has been closer to the regular conference projects. Going all the way...

Post-Mortem: Attendance

Looking back at Attendance I really enjoyed working on it, both for hider seeker and for conference. I started out with a pretty cool mechanic...

Post-Mortem: Standoff

The game is done. This is the newest edition of Standoff. It’s a pretty easy game to play that involves basic mechanics. The player is...

Conference Project: 100% YC Labels

My conference project is a series of sticker labels. My idea came from the clothing label. For my project, I made stickers for chairs, staircase...

Conference Post #3

This is my completed infographic; it’s meant to look like a news site/app within an ipad screen. One of my concerns with this project was...

Post-Mortem: Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by...

Post-Mortem: Airship

Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things...

Post-Mortem: Space Crisis

This was a fun experiment.  Most everything I set out to do is done.  A few things didn’t work out, due to the fact that...

Post-Mortem: Eclipse

In the end I kind of ran with my “moar colors, moar circles” idea. I even added the abilities for the roamer to become bigger based...

Post-Mortem: Particle Synth

Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am...

Post-Mortem: A Cup of Rain

In the making of “A Cup of Rain,”  I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these...

Post-Mortem: Attendance

During our playtest we found that our game was for the most part a success. We had one downfall from the playtest and that was...

Conference Project: Bubble Tent

In looking at the successes and failures of my implementation of my conference project, I wish I had been able to make a model/draft of...